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Friday, 12 July 2013

The Annals of Linnius Chapter 10: The Raid on the Village of Slea-Ford

It is now late spring in the 475th year after the birth of our Lord and most Blessed Saviour, Jesus Christ. I, Publicus Librarius, scribe to his most majestic King Mascuidius, do record the events of these days that witness the coming of the dread Saex.

"It is now two full cycles of the moon since the Praefectus Andrucius foiled the Saex plot to kidnap the brave noble Maximus Minimus at the border watchtower and once again the enemy have raided our kingdom.

Since the sad loss of the fair city of Caer Lind Colun, the new capital hath been established at Caer Lerion. However, the province of Cavsennae doth bear the brunt of the Saex raids, so the Praefectus hath established a system of regular patrols to ensure that Cavsennae itself and the surrounding villages are protected.

On the day in question, the Praefectus did hear disturbing news that a large Saex force had crossed the borders. Spies did inform the Praefectus that it was approaching the village of Slea-Ford, a small place, but home to a pottery-maker whose goods are very much valued by his Majesty himself and many of the Royal Household and which fetch a goodly price in trade with other kingdoms both here and across the Saxon Sea. Thus the Praefectus knew that this village must be defended at all costs!

The Saex did enter from the North, their advance swift and surefooted through the woodland and marsh surrounding the village. The Saex lord did split his forces, keeping his hearthguard close in an attempt to draw our forces away from the village. However, the Praefectus did anticipate this and, keeping his hearthguard and some milites close, did advance to engage the Saex while the remaining milites and Pedyt under Geraint and Maximus did traverse the woodland and attempt to reach the village. However, they made poor speed and the Saex did enter the village and begin their foul pillaging. Fortunately, due to the excellence of the Praefectus' patrols and the rapidity of his arrival, the locals did receive plentiful warning and did escape into the hills, having done their best to hide anything worth stealing.

The initial combat did not bode well, as the Saex lord's hearthguard launched a tumultuous assault on our brave warriors, driving them back with volleys of sharp thrown spears. Nonetheless, undaunted, they returned to the fray, joined by Geraint with the remaining milites and the combined force did, after much brutal slaughter, finally rout the Saex hearthguard, much of which fled the field. The pitiful remnant did withdraw, harassed by our archers, until finally they were caught by the Praefectus hearthguard and annihilated in deadly slaughter, the Saex lord running like a cowardly dog for the shelter of the trees.

Meanwhile, Maximus Minimus, saviour of the army at Caer Lind Colun, did not do us proud this day. His pedyt, advancing in tight shieldwall found their half-hearted charge fall short, only to receive a deadly assault from the heathen that did send them howling back in disarray. The brave and diminutive noble did extricate himself from the wreck and did manage to locate the remnants of the milites who had been recovering their composure after the initial Saex assault. These he rallied ready to re-engage should the need arise.

At this point, the fight was in the balance. The Saex had looted half the village - victory was in sight for them. However, Praefectus Andrucius called upon his tiring heroes to one last heroic endeavour and, forming up, they crashed into the Saex who had so recently broken the levy. The fight was ferocious and brief. Gearint's milites, exhausted with the fight, did run from the combat, although the Saex opposing them did run also. This left the Praefectus and his remaining hearthguard facing one last group of Saex... Howling his battle cry, the Praefectus did lead the charge, ably supported by Geraint who had extricated himself from the wreck of his milites. The Saex line did crumble and the pitiful remnant fled the field, abandoning the loot! The village of Slea-ford was saved!!!

Praise be to God for such a victory! The Praefectus' forces did slay twice the number of men slain by the enemy. We may have lost the fair city, but this war is not yet over!"

Well, b*gger me, that was a cracker!!! Three solid hours of gaming, twice through the fate deck and goodness knows how many actual game turns.... Wow! The game was really in the balance til the very last combat. Both of us managed to gain enough decent carpe diem hands to add punch to the combats, especially Mike, to whom 'Strong Arm' cards are nagnetically drawn!!

Pivotal moments in the game as follows:

1. Mike's first charge on my elites/warriors combo: I was driven back and in a bit of trouble, although the elites were (miraculously) unscathed at this point;
2. Getting my other milites within 2" of the Saex when they came in again - this took me from being outnumbered to outnumbering with the dice thrown and made a huge difference, as the Saex elites were beaten off, one group losing their amphora and the warlord's group significantly weakened;
3. Me failing two charges by an inch! In one, the pedyt had to throw anything but a 1 to charge with a kick-ass carpe diem hand. Guess what I rolled!!! This was the point I thought I'd lost, as Mike did to the pedyt what I'd hoped they were gonna do to him!
4. Mike being a not very successful looter (again!)
5. Being able to catch the remaining Saex hearthguard who had been weakened by my archery and destroying them, thereby significantly reducing Saxon force morale
6. The British Lord's card coming up at the right time to get in the final charges and break the Saxon force.
7. Me rolling few kills on my troops through most of the fight, although I received LOADS of shock!

I also played my cards MUCH better this time, choosing my moments to play them and playing the right ones at the right time, which I have not always done in other games.

I have to say that three hours just flew by! The raid scenarios are really such great games. We have played this particular one at least three times now and each game has been completely different to the others.

In fact, while playing/tidying away, we were discussing why this campaign continues to inspire us after 10 games. Some of the thoughts we came up with were as follows - I can't remember them all:

1. The scenarios are bloody brilliantly designed - they make you want to come back again and again;
2. The game mechanics are really good. There is nothing we really don't like. The Fate cards are genius and add such great period flavour;
3. Mike makes sh*t-hot brilliant terrain that is a pleasure to fight over (new game boards tonight...so new the PVA was still a bit soggy!)
4. The period-specific flavour we have put in with our 'in-role' batreps and the way the heroes really have developed characters all of their own;
5. We don't overdo it. A game once every 3-4 weeks, ish. That keeps us interested but doesn't overload us;
6. The blogging: we enjoy writing this stuff for you and taking the pretty pics!

Talking of which, the pics!! Enjoy...

The village of Slea-Ford, ripe for the pillaging (Quote Mike: Let's pillage da village..." ahem...)

Saex deployment and pre-game move (we remembered the watchtower rule this time!)

Andrucius leads his men into action...

Initial Briton moves. See Geraint's men b*ggering about in the woods...sigh...

End of turn 1...

End of turn 2. The Britons are beginning to get some kind of battle line going now...

View through the Gedriht...

After the first combat, the milites have taken a mauling but the Saex are not unscathed...

View from behind the Saex after that first fight...

"See there, men! Slea-Ford...we must save the village!"

After the pivotal combat where Geraint's milites joined in by being 2" from the Saex. This was a real early turning point for me and momentarily put Mike on the back foot - not that he was there for long...

Wide-angle view...

The Saex lord withdraws out of charge range (boo, hiss!)

It's now about to get interesting...

My archers about to get clobbered...

MAXIMIS ACTIVATES!!! YAY!!! Now, you get one D6 for levy in shieldwall...just roll anything...

...but a one...Oh sh*te, b*gger, feck and a*se!!!!

The milites similarly failed to contact the Saex elites...by 1 inch (sob!) Now it's me on the back foot! Mike is really back in this now...

Yes...this IS going as badly as it looks (bloody 'Strong Arm' card!)

Oh dear, large hole where pedyt used to be... Now, will I be able to catch those Saex elites? (Err, yes, actually, but the photo was abominably blurred...sorry!)

Where have all the pedyt gone???

"Brave men of Linnius, form up on me and CHAAAARGE!!!!!!"

DIE, Saex scum!!!  Saex amphora lost, force morale zero...victory to the Britons!!! By 3 points, as it turned out, as I had suffered moderate losses and Mike heavy losses...
Many thanks as always to Mike for being a fabulous opponent, against whom I never tire of gaming. Thanks also to Mike's lovely wife who put up with three hours of noisy wargaming in the rrom next while trying watch her favourite TV programmes...with nary a complaint!

Next up, that bat-rep of the Ride to Ruin game I played the other week.

Thursday, 11 July 2013

EPIC game of Dux Britanniarum...

EPIC!!!!!! 

That's the only word I can possibly think of to describe last night's MEGA Dux Brit bash without using expletives! Words fail me...it was that good!
Tune in tomorrow evening for a full write up with about 23 photos...3 hours of non-stop Dark-Age gaming mayhem will unfold before your very eyes as the outcome hangs on a knife edge, swinging this way and that!!!

Taster pic below...


Interested?? Good! Until tomorrow, good people... :-) 

PS Mike already has the Saxon viewpoint on his blog! So if you are the sort who likes to read the end of a book first (?) pop on over there for a look-see...

Sunday, 7 July 2013

The Annals Of Linnius Chapter 9: The Second Fight At The Watchtower

It is late in the 474th year after the birth of our Lord and Blessed Saviour. I, Publicus Librarius, scribe to his Royal Majesty King Mascuidius of Linnius, do chronicle the days of the coming of the dread Saex.

“It is now some time since the days of woe when the fair city did fall. We have regrouped to the South and continue much as before, although many of our people still mourn the loss of the fair city of our Roman fathers. In truth, many of the people did stay behind and do now call the Saex leader ‘Lord’. This does not surprise the noble Praefectus, who fully understands the ways of the common folk. The Saex lord needs men to work the land and the common folk need land to work. They simply replace one lord with another. At least now their lands will not be raided by the Saex.

Unlike ours…

Once again, the Saex lord looks South. Now he claims the title of king for himself, he will need to maintain the prestige of a powerful warrior and will need to maintain a healthy purse – he has a kingdom (albeit a small one) to run and one cannot run a kingdom without gold.

The Praefectus has spies in the old province and reports did reach his ears that the Saex planned to capture a noble Briton for ransom. They tried this before with the noble Geraint and it seemed that they would try a similar tactic again, ambushing a patrol between the watchtowers on the border.

On this occasion, news reached us that the target of their raid would be a patrol of warriors led by the diminutive noble, Maximus Minimus. The young man had shown great courage in the fight for the city, holding the right flank for much of the battle. His reward has been greater responsibility and the right to command the Milites on appropriate occasions.

Thus, the Praefectus did deploy the Commanipulares and the Pedyt ready to march out to escort Maximus to safety. His intervention was timely, as, at the same moment, the Saex raiders’ vanguard did appear, launching a furious assault that drove the Pedyt under Geraint back in some confusion, despite an heroic stand. Maximus Minimus, seeing in the distance the assault on his brethren, marched his men with all speed towards the action. As his warriors passed by the woods to their left flank, they were ambushed by the main body of Saex warriors. Unable to form shieldwall, they fought valiantly, sacrificing their lives so that the brave young Maximus could escape.

At this point, with the Milites fleeing and with the Saex having suffered equally grevious loss, including the destruction of the Scots-Irish mercenary band who had plagued our forces in recent encounters, the Praefectus ordered a general withdrawal. The Saex pursuit was lacklustre.

With the remaining Milites finding their way back to the main body overnight, the Praefectus declared a victory. Although a somewhat small consolation, it has nonetheless raised the spirits of all in the kingdom and the perception of the populace that the Saex are invincible has now reduced.”

This was another great Dux Britanniarum game! I love raid scenarios!

In this one, we forgot (yet again!) that my watchtowers give me an extra turn before the Saex arrive. This may well have made a difference in this game, although in the event I can’t complain because the game was a very minor victory to me.

What this game demonstrated yet again was that the Fate cards are such a genius element of the game. By the time the Saex main body arrived, I had built a great Carpe Diem hand. I knew Mike had an equally good one, so the pivotal moment of the game rested on whether Maximus Minimus of the Saex hero activated first. Of course, The Saex card came up and the milites took a pasting. In the event, Mike had a ‘Step Forth’ card, so it was all irrelevant, but I didn’t know this and the tension it built up was brilliant!

This game also saw the arrival on-table of Mike’s new BIG (make that BIG hill) and the arrival of my new Champion to replace poor old Bedwyr who died when the city fell. The hill is really a sight to behold, as I hope the pics below demonstrate…
 
The main British force deploys on the BIG hill...

...while Maximus Minimus makes all speed to reach safety.


British advance..

Caught by Saxons with a nasty Carpe Diem hand...

...the Pedyt (levy) are pushed back up the hill, which actually was the best thing that could have happened. Had they been forced to fight again, it would have been a real disaster!

The Saxon main force arrives...lots and lots of 'em all heading for Maximus' patrol!

Maximus' men prepare to face the threat...

"Come on then...come and get us..." The Britons keep the Gedriht  from joining the main Saxon force, but, equally, are unable to lend Maximus any assistance themselves.

Who will activate first?

The Saxons, obviously!!!! Where have all the Britons gone?

Maximus is safe, so the Britons withdraw...

Leaving the Saxons feeling somewhat cheated of their prey and of a victory.


We reconvene for another raid tomorrow evening. I’ll try to post a report quicker than this time. There’s stuff going on which has reduced painting/blogging time to zero…hopefully that’ll begin to change over the next few weeks.

Next week, hopefully a Ride To Ruin playtest game and the next Dux Brit raid...

Saturday, 8 June 2013

The Annals of Linnius Chapter 8: The City Has Fallen!

It is now Spring in the 474th year after the birth of our Lord and Blessed Saviour Jesus Christ. I, Publicus Librarius, scribe to his Royal Majesty King Mascuidius of Linnius do chronicle the days of kingdom and the coming of the dread Saex.

"Truly, the days of woe never end! After months of siege, the great city of Linnius has fallen to the savage barbarians from across the Saxon Sea! Even now, their warriors despoil and ravage the once great city, gateway to the North of the land of Britannia.

How can such a thing have come to pass? Truly, our God has deserted us...we must be sinners beyond belief to bear such tragedy and misery as this!

Our King, his most Royal Majesty, Mascuidius, did depart the city on the day before the fall, for the Saex did not closely invest the city to the South. I remained behind, for I knew that on the morrow, the Praefectus Lord Andrucius would lead our brave forces out to attempt the impossible and break the siege. Even though the city was not closely besieged, the Saex have kept close eye on what comes and goes. Nothing that could help our beleaguered city has been allowed in, so no food has reached us for months. The city granaries have been emptied and all animals slaughtered and we have been hungry. The soldiers did depart to fight without the comfort of hot food in their bellies and this is no way to fight a battle. 

The Praefectus did visit me on the night before the battle. His Majesty King Mascuidius had given him orders to take to the field in one last effort to repel the heathen, but had informed the Praefectus that he expected no foolish heroics. "Better to live to fight another day if all seems lost," were his words to the noble Patrician. Lord Andrucius confessed his surprise at these words - mayhap His Majesty has had a change of heart about this whole sorry affair!

The battle plan was sound and the mood of the men was good, but it was not enough! The levy under Maximus Minimus won great accolade for holding the right flank of the line and denying it to superior Saex forces throughout the day. This was a feat of extreme bravery and great significance and the Praefectus has recommended the boy for honours. In the centre, the Praefectus did form the shieldwall on high ground outside the city and it did look for some time as though this would win the day, but by some miracle, no doubt inspired by their guttural and inhuman wailings to their pagan gods, the Saex Lord led his men in an assault that was beyond anything we have yet seen. Our men fell in droves and the noble bodyguard of Lord Andrucius, Bedwyr of the Swift Sword, did meet a noble death protecting his lord from the fury of the heathen. 

Beaten in the fight, spirit broken, the warriors withdrew from the field of battle and the Saex allowed them to go. Clearly, the heathen brutes were already relishing the loot to be gained from the city.

So now, we stand at a crossroads. Defeat stares us in the face from every angle. We have lost a province from our small kingdom and now the Saex Lord is truly a Lord in his own right. We withdraw South to set up our capital anew and to rebuild our forces. There remain those amongst us who urge withdrawal across the Seas to Lesser Britain, but even there, Franks and Saex threaten the borders. What the next few months will bring, only our Lord and Blessed Saviour knows...


It's been ages sincethis game, so some things are a bit hazy...my apologies....but anyway, let's have a go! 

Yup...beaten again!!! To be fair, at least this time, I played well! I was beaten by he fact that the pre-battle phase saw me attempt to give mead to my men and then throw 'interesting' dice for the effect. It meant we got the Bibamus cards in there, which are handy, but it also meant that my fate hand was reduced by one all battle. Mike gained a card in his pre-battle phase and his leader was also granted an extra level for the game, which was important. As it turned out, Mike was able to play the waiting game until he had amassed the best card hand I had ever seen. He attacked with aggressive charge, used the throwing missiles card with all his attacking groups (loads of dice...shock a go-go on my troops) and in the combat, despite having shieldwall on a hill allowing me to allocate hits where I wanted, the number of casualties he caused was so huge that the game was effectively over there and then. I threw five 6's when taking casualties on my elite unit, so that was them slaughtered and had to sacrifice my champion to keep Andrucius alive!! Luckily, I was able to effect a good withdrawal. Also, I had managed to cause a fair few casualties on the Saxons attacking my levy, while suffering very few. This meant that I only lost the game by 2 points. When you see the pics that'll amaze you, but there you go...that's Dux Brit!!!!

So I have lost a province. I now retire to a new capital and Mike will probably return to raiding to build up his warband and resources. That suits me, as I like raids better! However, I do think that the Saex are now well on the road to full victory in the campaign. It's just a matter of time - how long can I hold out? Watch this space! We play again on Monday evening...

Here are some pics from the game...they are in order so you can see how it progressed.


Deployment

The levy nervously await the enemy advancing through the trees

The skeleton garrison of Linnius watches for the arrival of the enemy


Battle line!!!!



View from the Saex left...


Saex warriors attempt to force the shieldwall to break and charge (bloody bibamus card!)

View from the Saex centre as the Britsh shieldwall forms atop the hills


It's all about to kick off...


Unleash Hell!!!

Maximus Minimus' levy teach the Saex a lesson or two on the flank!

The Gedriht about to charge home...

The levy holds!!


The shattered remains of the Briton army withdraws. Note the Saex casualties - enough to limit the victory to 2 points

Wednesday, 22 May 2013

Introducing: "Ride To Ruin": First Playtest Game With This 'Lard-Approved' Set of Fantasy Rules!

Hello one and all. I know that you are still awaiting the next installment of the Dux Brit campaign from weeks ago, plus my last WAB Age of Arthur game, but I have been exceptionally busy and have had no time for blogging until today. And this is really rather special, so I thought it should take priority!

I have recently signed up to be a playtester for a set of Fantasy rules called 'Ride To Ruin'. They are based on Dux Britanniarum and are designed to be a nicely 'generic' Fantasy set that will enable anyone with Fantasy minis to play without being constrained by whether they have GW figures or not, or by the demands of certain rule sets that mean you need zillions of models or big monster things. For me it represents a great opportunity to dust off my old 90s WFB 4th and 5th edition High Elves, as the force I have is not suited to Warhammer Fantasy Battle version 8 and anyway, judging by what I hear about it, I have no desire to immerse myself in that particular GW malarky just at the moment, thank you very much!

So it was with great anticipation that I set up a game against Paul D from the club, a man who loves his Fantasy gaming but is also a little disenchanted with current WFB (though not as much as me!) He's also a superb painter whose Skaven army really is marvellous to behold!

Now, Paul has never played Dux Brit, so this would be an interesting evening! You see, Ride To Ruin (RTR for short, from this point on!) is based on Dux Brit, but has a goodly number of subtle (and indeed not so subtle) differences from the parent rules, so I was kept on my toes all evening remembering what was what!

Still, never one to shirk a challenge I had read and re-read the beta rules and had scribbled all over them to both remind me of differences and to remind me to ask the author a question after the game!

Paul and I used the lists from the rulebook, which has no Skaven list in it...so we used the Goblins, as that seemed close enough. So we had a classic 'crap horde versus small elite' force thing going on! We also used points values... "BOO.,..HISS!!!," I hear you cry! Well, yes, ok...but we hoped that we'd guarantee some balance that way and thus it did eventually prove.

I took:


1 x level 4 Warlord (force commander)
2 x level 3 Captains
1 x Level 2 Captain

1 x group of 4 AC1 skirmishers with Elf Bow/sword
1 x group of 6 Missile warriors AC1 armed with Elf Bow/sword
1 x group of 6 Missile Warriors AC2 armed with Elf Bow/sword
1 x group of 6 Warrior Spear Elves AC3
1 x group of 8 Warrior Spear Elves AC3
2 x groups of 6 Elites AC3 armed with 2-handed sword
1 x group of 6 Elites armed with 2-handed axe

Paul took:

1 x Lvl3 Captain (Skaven Warlord)
2 x Lvl2 Captain 
1 x Lvl1 Captain 
10 x Warriors AC2 
7 x Warriors AC2 
10 x Warriors w/ spears AC2 
10 x Warriors w/ spears AC2 
10 x Beasts AC1 (Giant Rats w/ Packmaster)
8 x Foot Skirmishers w/ bow AC1 
8 x Foot Skirmishers w/ bow AC1 
10 x Rabble AC1 
10 x Rabble AC1 

The 'AC' refers to armour class and the higher the number, the better the armour! Yes..this is an addition to the parent rules and influences how easy it is to hit an opponent in shooting and melee.

We chose to play 'The Orb', a scenario from the book, which involves nicking a magical orb-thingy from some ruins. Seemed like a good fun one to try!

So to battle...!!

To see who is attacker and defender, you work out who out-scouts the other and the winner of this is the attacker. It's based, as you might expect on how many cavalry, skirmisher models, etc, that you have. Unsurprisingly, Paul was the attacker!!!

We rolled for terrain as per Dux Brit and got a bloody river!! Which we didn't want in this scenario as it would completely bugger it up for one side or the other, so we re-rolled and got a far more respectable table. We then deployed our battlehosts for the fight!

Deployment...Elves at the bottom, as if you hadn't guessed!! All the elites in my centre to rush for the orb, planked by skirmishers on the left, archers on the right and a big spear block on the far right to threaten Skaven flank attacks and (hopefully) deal with flank marching arrivals...
The winner of the outscouting thingy can also choose to deploy ambushers or flank marchers so Paul opted for this. We actually made an error in this, as the scenario said no flank marchers on before turn 5, but we let them on in turn 3...Good job, really, as they had a massive impact on the game doing it the way we did and helped us to actually play rear attack rules, more of which later!

We also did a house rule where the Skaven, being used to tunneling around and climbing over stuff, could pass through ruins without penalty (this was to counter the fact that Elves ignore woods, although, note to self, I must ask the author whether he means all woods, as there atre 3 levels of woodland/forest and surely the pointy-eared ones can't just stroll through all of it like it isn't there??!!

Play works exactly as per Dux Brit, with an activation deck and a fate deck. There are subtle differences like the 'Seize the Ring' cards that we pretty much ignored as we simply forgot how to use them in the heat of the game (they add one initiative to a hero using them) and the fact that players can play a number of fate cards at any time up to the level of the hero playing them. Nice touch that works well - do I play them now or save them??

The first part of the game was, as you'd expect, all about getting troops moving...or not in the case of my warrior archers who steadfastly refused to do bugger all for most of the game!!

The rush for the Orb...note Elf archers lounging around on the hills...clearly they'd rather be singing and harping than actually doing anything bloody useful...sigh...
My elite strike-force make a dash for the ruins!!
Some of Paul's marvellous Skaven warriors...
...and his bloody impressive force morale marker! What a GREAT model and a  STUNNING paint job!!

Soon, we got close enough to do some shooting!! Hurrah...except it was Skaven bows shooting at my valiant spearmen...WHAT??? That wasn't meant to happen!!

TWO DEAD, ONE SHOCK???!! Ouch!

"The arrows came from the vile ratmen to our front, Lord Fohenrond..."

Meanwhile, in the centre, Paul launched his first assault...2 groups, one of warriors and one of rabble, into my 3 elite units... 

Skaven death-wish??

Err...rather!!! Ouch!!!! 

Even though we did this combat wrong, I still kicked mighty Skaven ass, forcing the vile Ratmen to retreat, although the lack of routing or excess shock meant that I couldn't follow up...
Comabt is very similar to Dux Brit, except that certain races get to throw extra dice per group just cos they can (I forgot my Elves could do this all game!!) and of course, the armour class thing means that you are hitting on better or worse than a 4+ depending on how good or bad enemy armour is. You also have to allocate attacks before dicing if facing mixed formations (e.g. warriors and rabble...a fact we steadfastly forgot all night! Never mind...'twas our first game!)

At that moment, the Flank March was revealed. The troops' entry point is governed by a dice throw, so of course, the bloody Skaven arrived right where I least wanted them to...right up my a*se and delivered a rear attack...BANG!

This meant that the Elf right flank became the focus of the battle for the next turns, as the Skaven gradually ground down my formation. Rear attacks are different to Dux Brit too, in that you don't get formations busted, but you lose loadsa attack dice if you can't turn to face...I couldn't, needless to say!!!

Here's a few pics of the titanic struggle...




My chaps held on until that mass of Skaven to their front activated and then it was all over. I lost 5 of my 10 morale points from this combat!!

While it was going on though, my Elites claimed the Orb and began a steady withdrawal. At this point, though, it was time to pack away, so we called it a draw. The Elves held the Orb, but getting it back to their base camp was going to be a tricky task...

So, did it play well? Yes it did. VERY well! We got a few bits wrong and I have since clarified a few 'headscratchy' things with the author and a new draft of the rules will result from this playtest (well, a revision was coming anyway, but this game will contribute to it.) but overall, a sound revision to the parent rules that did work nicely! I also think that, ignoring magic, etc, and using human army lists, you could do a rather decent Wars Of The Roses/Hundred Years War type Medieval game with them too!!

Next time, I may add cavalry and a flyer. And then of course, there's magic...we haven't touched that yet. Great set of rules and I'm so pleased to be part of it. More to come, you can rest assured of that!!


Tuesday, 7 May 2013

Having a clear out...and more Oldhammer musings.

Just to let you all know that I am selling a load of my lead pile. I have finally realised that I won't paint it or ever play with it, so it's going to make room for what I WILL play with! (Hopefully!)

There will be bits appearing on EBAY over the next couple of months, including a bit of painted stuff. There'll be a load of Foundry 7th cavalry and Plains Indians on sale shortly, plus some Redoubt FIW models, plus some WFB dwarf sprues, plus some Perry Crusades stuff, plus some painted 90s High Elves that I don't want for my Oldhammer project...all sorts...

Find me  here on EBAY...

However, I have a few bits on sale that I'd rather not put on EBAY... Have a look here.

EDIT!! ROMANO BRITISH AND SAXONS SOLD! 

And all this to make room for bits for Oldhammer... I just bought a load of 80s High Elf cavalry (drool, dribble) and am intending to buy some Mirliton (ex-Grenadier) High Elf infantry to accompany them as Citadel High Elf spearmen were conspicuous by their absence in the late 80s...there were but a handful and they don't seem to be appearing on EBAY much at the mo. Still the Grenadier figures will more than work...I had some of them years ago and flogged 'em..sigh...

I also have my eye on some Jess Goodwin Elf archers as there are some on EBAY that aren't going for insane money...

A nice little painting project to add to my stuff for the rest of the year, with the prospect of some games, so I actually have a reason to get on and do it!!! Add my LOTR stuff and it seems that Fantasy will take up most of my painting time for the rest of the year. That'll make a nice change!!






Wednesday, 1 May 2013

All Hail Oldhammer...

Back in the early 1990s, the 4th edition of Warhammer Fantasy Battle came out...it had a boxed set of plastic Elves and Goblins and was the first time GW had done such an approach. I had already picked up some of the old 80s High Elves, but had never played... Soon, I had amassed a 2000pt army of the lovely new 90s Marauder and Citadel High Elf models and my journey back into Wargaming really began there. Stupidly, I got rid of all those early Elf models because, back then, I thought the (then) new ones were cooler...Stoopid, stoopid, stoopid...

Anyway, I haven't played WFB since version 6, cos I thought version 7 was complete bollox and I haven't even touched version 8, which I believe has been christened 'Monsterhammer' and is apparently tournament heaven...Hmmm...not my forte...
But I do REALLY miss playing with my old High Elves, some of which I tarted up to improve the paint jobs about 10 years ago for a club campaign, so it was with some interest that I picked up on the current trend for 'Oldhammer' gaming - guys playing really early versions of WFB, usually (but not exclusively) 3rd edition, which costs an arm and a leg to buy on EBAY and which is spoken of in hushed tones...and is apparently mega complex if you play EVERY advanced rule, but is allegedly VERY good...



So, I went to Scribd.com and downloaded it plus the army book....£6 for 24 hour access, job's a good 'un (better than paying 80 quid on EBAY at any rate, although it cost me 25 quid in ink to print the bugger out!!!!)

Wow! What a difference from what I played in versions 4-6!!! Interesting! It's a weighty 300 page tome, so I have only skimmed it, but I am very intrigued! There are some cool ideas...initiative determining combat strike order, +1 to hit if charging, push-backs, 'free hack' (free strikes when enemy rout) being just some things that made me go "ooohhh....interesting!"  That and loads of levels of heroes and wizards... We'll probably need to keep the more stoopidly dangerous spells out of the games at the scale we'll likely play, but even so... I wanna give it a go!

Andy MacTaggart from the club is also rather keen on playing it, as it's where he actually started gaming as a nipper, so we have kinda agreed that it'll be a long-term project. I have already fetched my High Elves out of the attic and dusted them down, picked the nicest painted ones and those that will fit the lists (some need a lot of patching up, others not so much) and I'm on my way!

Watch this space for developments. Once I have finished the current painting odds n sods, the 'patching up' will begin - they need re-basing for a start...

What with that and the LOTR stuff and playtests for a set called 'Ride to Ruin' (based on Dux Brit), I am looking forward to adding decent Fantasy gaming back into my gaming repertoire... I know that some may sneer, but it's where I started and I have really missed it!!

Next up, some more Dux Britanniarum, a new WAB 'Raiding Season' campaign that got off to what some would call my usual start (yup...shit dice, loads of dead Romano-Brits, you know the score...still great fun tho') and then, hopefully, some more actual painting!!!!!!