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Showing posts with label NW Frontier. Show all posts
Showing posts with label NW Frontier. Show all posts

Sunday, 29 November 2015

British Fort for the NW Frontier

I picked up a superb little model fort from Colonel Bill's at the Hereward Wargame Show! I'd been looking for one for a while, kinda a bit like these...only smaller, obviously.


Luckily, Colonel Bill had one of the Unfeasibly French Foreign Legion desert forts left when I took a break from my demo game at the show and it was PERFECT for the job!!

Anyway, I've painted it up and aim to use it tomorrow in a TMWWBK participation game at the club.

Here's a few pics of the finished model, defended by The Guides Infantry...









Monday, 16 November 2015

The Men Who Would Be Kings at Peterborough's Hereward Wargame Show

Please forgive the lateness of this post - it's been a fortnight since the show!!

Here are some pictures from the demo/participation game that Andy MacTaggart and I put on at the first ever Hereward Wargame Show in Peterborough on 1st November.

The scenario involved a standard 24pt field force of British infantry having just burned a rebellious Jalfrezi Pathan tribal village (sorry...very carry On Up The Khyber, I know!!), withdrawing back to their camp while being assailed by a 24pt Pathan force, supported by about 20 pts of reinforcements that entered the table in random places. To help the British, a 20pt relief force left the camp as soon as firing broke out or the 'hills came alive' with tribesmen. We played the game twice on the day with one British and one Pathan victory.

We took great care over the table set up, using new gaming mats from Deep Cut Studios, as sold by Bigredbat Simon Miller in his online store. We were very pleased with both the layout and the scenario and most of the players who joined us on the day were full of praise for the rules and indeed seemed to thoroughly enjoy the games.

Anyway, on to the pictures...



























Am just putting some paint on a lovely desert fort I bought at the show for my NW Frontier games. It's meant to be a French Foreign Legion fort, but it'll be great for my games! After that, it's more painting for Dragon Rampant...

Saturday, 4 April 2015

Colonial Updates

Since my last post, we have put in a fair few hours on The Men Who Would Be Kings play tests. We have tried another couple of scenarios, one involving the defence of a static object (we chose a waterhole) and the other a 'remnants of a defeated force retreating to safety' scenario (Maiwand, anyone?)

Once again, we found that the main rule mechanisms enabled us to have extremely enjoyable games. In both scenarios, we tweaked the abilities of the Ghazis to better suit their role on the NW Frontier - a great feature of the rules being that players are encouraged to use their 'theatre-specific' knowledge to help to customise their forces appropriately. In all games, we have found that rolling for unit leadership traits has added some good 'colour' to the games without completely b*ggering up the scenario or spoiling anyone's fun (even if the roll leads to dodgy traits, it all seems to add to the fun factor.)

Thus far, we are finding that the scenarios are balancing the forces quite well, although the Pathans are thus far ahead in their victories - the British have only won one of the play test games and that by virtue of the fact that they were actually able to deploy into a proper line and shoot the living daylights out of the enemy. Having said that, in most other games, the Pathans have suffered heavily in their victories, which feels about right!

Overall, we love these rules. They are good fun and give a lot of 'cinematic period feel'. A minor handful of folk following my progress on the Lead Adventure Forum (I have posted bat reps there) have muttered about a few things, but in general, they seem to be players who probably either moan about every set of rules and just enjoy being negative or are the sort of players who prefer a more 'historical simulation' type of rule set. I personally think that anyone who enjoys a fun evening's gaming with well thought-out scenarios, excellent 'feel' for the period and a hefty does of humour will love TMWWBK when it comes out next year. Players who approach things in an overly 'serious' manner or who like 'nit-picky' rule systems may wish to look elsewhere...

Here are a few pics from the recent games...

The 'Defend the Waterhole' scenario: (Full report here.) Essentially, the Sikhs held the waterhole for most of the game before being shot down by Pathan sharpshooters. The Pathan swordsmen shot their bolt too early and were cut down by massed gunnery from the Brits and Gurkhas. In the end, the Pathans were unable to achieve their objective ion the face of the British fire.















Retreat from Maiwand. (Full report here.) In this game, the Pathans out-generalled the Brits, by slowing them down with relentless sniping, finally over-running the remnants with swordsmen, although the Gurkhas stubbornly held out and inflicted heavy casualties.













More Pathan reinforcements and a British mountain Gun are almost painted and will be in the next game...