Here is Grahame Middleton's Scots/Irish offering after the death in battle, and subsequent roll of something other than a one on the 'wounded character' table of his general Conn'Ann (the barbarian...groan....of Connaught)
Mighty Conn'Ann slips and falls in the blood of the slain and a groan goes up from the Red Shields of Connacht. Enraged they become and their blows are as a hailstorm upon the enemy as they slay their hated saxon foes without mercy - see how the Saxon prince turns to flee as his hearthtroop is cut down around him and watch as the craven cur is cut down as he runs. Their standard is taken and their booty is ours.
What is this? Conn'Ann rises as if from the dead, shakes his head and strides back towards his men - more beloved of them than ever before - surely they are now invincible!
Annals of Connaught
And here is the info for what we are doing in Round 3...
"After the battle there comes a time for the healing of hurts and making of alliances. Across the rivers, beyond the hills, beyond the Great Roman Wall, and across the windswept Western Sea, alliances are being made...warlords and warbands combining ready to recommence the campaigning season.
Does your warband dare face the future alone...unsupported...?? No, it is a time to place old feuds aside, to open up the mead-hall to your erstwhile enemies, making pacts and alliances over the feasting!! It is a time to share resources, to replenish the supplies, to heal the wounded and to gather strength for the struggle to come..."
Round 3 will see multiplayer games, comprising alliances of two players, each taking on another alliance, using multi-plyaer scenarios from the Bretwalda book.
For Round 3 alliances, you will fight alongside your opponent from Round 2, against an opposing alliance drawn randomly by my wife sometime this week!! You will find out which scenario you are playing days before Round 3 takes place and AFTER you have submitted your army list for Round 3.
Special Round 3 Alliance Rules:
Players should ignore the rules for selecting an overall general in any scenario in the book. The warlord who won last week's battle will be army general in the alliance, even if he has lower leadership than his ally!! This is because he won and is therefore boss!!!! In the event that Round 2 was a 'bloody stand off', then you can use the rules in the scenario you play for identifying who is the general. All other rules ref sub-generals, army standards, etc, are as the multiplayer rules in the scenarios in the book for all players!
In the lull between battles, warriors who were wounded have been well tended by those skilled in healing, both from their own and their ally's forces. This, and the good food and hearty drink of the alliance feasting, go a long way towards healing the warriors' hurts! At the beginning of the Round 3 game, after deployment and before the first game turn, players should roll a D6 for any unit or character who is suffering any type of wound from Round 2 that may affect their fighting ability (e.g. 'minor wounds' for units and any wound for a character.) On a roll of 4, 5 or 6, the wound has been healed and the unit/warrior fights at full capacity...Don't say I never do anything nice for you!!!! :-)
Hopefully the players will appreciate this and enjoy the new challenge of a multi-player battle!!
Hopefully, some pics after the next Round's battles, if I can get away from my own game and from umpiring the others!!
1 comment:
Brilliant, really enjoying reading about the campaign. Look forward to more.
Cheers
Matt
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