Right...first, we set up the terrain. This was interesting, as we rolled an unfathomably unusual set of dice resulting in the most terrain-heavy battlefield Rich had ever seen on a Dux Brit table. This was to be my undoing, as we shall see later, although I contributed to my own downfall by not taking advantage of the opportunity to move 2 terrain pieces at the start of the game...well, I did move two, but the wrong two and in the wrong direction..hey ho... Still, pretty looking table, isn't it? My Dark Age terrain is rather nice...
Here's Mike now being really dastardly! At this point, I had split the other shieldwall and sent my lord and commanipulares haring off to assault the Saxon gedriht rearguard (their mates were trying to loot Mill-ton on Kay-nes...unsuccessfully thus far, which is not surprising...nowt there worth having!!) However, Mike cannily played an evade card, leaving me high and dry and about to get it good and proper on Mike's terms rather than mine!! Bother and blast!!
Now it was on a knife edge, as my Lord activated and , with his warriors should have been in range to attack the Saxons who has seen off the commanipiulares and were threatening my rear. I rolled my dice...10" move...and the Saxons were...held breath... 10.25" away!!!!! NOOOOOOOOOOOOOO!!!!! I can't get 'em!!!! So now they activate and attack, but it's all holding even-stephen at the end of turn... Next turn YES!!!! British Lord activates.... Right, I have a card or two let's kick some....hang on...dastardly Mike plays a 'step forth' Fate card, allowing him to interrupt my activation, activate his Lord and rear charge my Lord and his warriors... This, as he has a Carpe Diem run, is NOT good!!!! And to make matters worse, his other gedriht FINALLY found a groat lurking in a p*ss-pot in a hovel in Mill-ton on Kay-nes. My force morale shot and game over!!!!!
Wow!! What a great fun game that was! On the edge til the last!! The rules lived up to (the very high) expectation via Rich's expert umpiring and a number of things that seemed very confusing before now felt much clearer. Bloody marvellous!!!! :-)
So, lessons: Well, several, really.
One: Terrain. It ain't your friend if you are British and trying to negotiate it. It adds shock ands breaks formations. What a Brit player needs to do is to ensure that there are some nice clear araes for his shieldwalls - hence the 'do a better job of your option shift two terrain pieces!'
Two: Formations: Keep 'em together where possible and keep your nobles in the right place - move 'em round the formations for best effect if necessary and keep the command and control up at top whack.
Three: Cards...the Fate deck gives you KILLER advantage, but for one round of combat only. make sure you use that killer combo at the right time in the right place.
Four: Never trust a Saxon - but we knew this already!!! :-)
As always, huge thanks to Mike who is a great opponent each and every time we play. And MAHOOSIVE thanks to Rich for trekking up to Peterborough and taking us through the rules. Not only is he a fine rule writer, but he's a jolly fine chap to boot!!!
Mike and I will start the campaign in early September...the battle for the kindom of Linnius begins!!!! :-)
I hope that you enjoyed the report...do check Mike's blog (it's in my blog list at the left of this page) and read his version of events. Oh, and go buy Dux Britanniarum and a bunch of Arthurian models and join in in the fun. It's really fabulous!!! More in about 3 weeks...